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Update Clash Royale 31 oktober 2016 NEW META GIANTt BoWleR DECK – Push to Legendary Arena !

Her Xaos here with a guide on Deck Giant Bowler who took me all the way from 2500 to the legendary Arena in less than a week. This deck has some legendary, but they can easily be replaced with a more general card and continue the same effect. This deck is based around creating a big push in the back and use the Wizard Ice Bowler as well as to clean up all the surrounding troops. I have conquered the Kingdom of the Giant Hog deck riders, as well as the Lava Hound deck miners, and now the popular Giant Lightning Bowler with this deck.

Update Clash Royale 31 oktober 2016 NEW META GIANTt BoWleR DECK – Push to Legendary Arena !


Giant Bowler Deck - Push to Legendary Arena!

pros

  • If your opponent does not run Inferno Tower (there will also be a decrease in their use for nerf) it will be very difficult to fight this deck
  • Not good against decks cycle Miner
  • Has a very good air defense and with the right plays, you can defend against a lot of encouragement air.
  • Is it feasible to stop Sparky deck
Update Clash Royale 31 oktober 2016 NEW META GIANTt BoWleR DECK – Push to Legendary Arena !

card Breakdown


Giant - The main tank of your deck. He should be used to protect your Bowler and other support troops. While defending with your Inferno Tower and Bowler, you can quickly deploy a giant in front Bowler and Mega Minion to form a strong impulse counter. If you do not counter-drive you should always start with your giant at the back so that you have more than enough Elixir to support a giant and form a deadly combo.

Bowler - The main support to the Giant. The reason why this is not a good deck to deck headstone Bowler Giant Lava Hound and lightning deck tombstone for Bowler and Giant hard counters that major defense structure tombstone. Bowler is also really great to the barbarians that can be used defensively. Pushback effect has great utility and can be used to help encourage Giant you all the way to the tower opponent

Skeleton Army - Before I turn into Skeleton Army I ran barbarians, and they are too expensive and not very bad when my opponent using deck fast cycling. But because buff, Skeleton Army developed into a large card that can be used not only on defense but can be used to punish an opponent who did not bring Zap or Arrows, or may dispose of them tried to kill you and Giant Bowler. The Skeleton Army is also a major disruption to the deck Lava Hound. For example, when the opponent plays Lava Hound and then backs it up with a mega Minion, you can use the Skeleton Army to distract you while you are Minion Mega Inferno Lava Tower issued Hound. You can also use it as a defense against the Giants, Royal Giants and the other tank.

Ice Wizard - Now I know that many of you will not have an ice wizard because you might not get any legendary, but if you do not then I suggest you use the Wizard. Before I received my use Wizard Ice Wizard normal and I was hovering around 2700. Now the main use of the Ice Wizard / Wizard to use the damage to take the support of the army and hordes of soldiers, for example, when faced with laying always play well Wizard or bowler to record childbirth forces.

Log - Now, I know that you probably do not have a log, but I just decided to use it as an extra knock back the card and the card to do some additional damage at the end of the game. The Zap also has a stun effect of which can be used to either take down some slippery soldiers or stun the defense structure that stops the push of making it all the way to the tower opponent.

Inferno Tower - This card will be the main defensive structure encourage you to stop your opponent and kill tanks. I'm using the cannon before but because so many Lava Hound played, I switched to Inferno Tower to kill Lava Hound. Also, if your opponent brings Zap, waiting for them to Zap Tower Inferno Skeleton Army before dropping your defenses and fast counter-push start. Use your Inferno Tower to kill the tank and use the wizard you / Bowler to kill reinforcements before quickly start a counterattack. It's also a really great moment for re-facing deck sparky Sparky costs.

Mega Minion - These cards are very flexible and is one of the best cards in the current meta. It can be used to quickly kill Inferno supporting troops while you remove the tank, while also dealing massive damage to the opponent if the tower is protected by a giant. If you can get a giant, Bowler, Wizard, and Mega Minion down, then the opponent will be in big trouble and would most likely have taken their tower.

Arrows - big arrow in recorded herd army. But, because you become a ground Bowler targeting troops, better use your Arrows to record air forces like Minion Horde or 3 Elixir Minion, compared with using them to record or kill Goblin Skeleton Army Barrel. Also, if you are nearing the end of overtime arrow Zap / Arrows Log combinations can help you not only take the defending forces but helped take some of the damage to the tower to pull out of their clutch victory.

General Gameplan

The main way to use this deck to start encouragement from behind and then accumulate in large numbers of troops until the opponent can not stop them. When you start the game, try to start with a bowler or a Wizard so that in the case began with the encouragement of your opponents will have some troops to stop or at least slow them down. When you are dealing with someone who has the Inferno Tower, waiting for them to attack you so that you can build a large table with your encouragement Wizard, mega Minion, and Bowler before placing Giant and then Zap to reset hell. You will be able to plow through the opponent's defense and made it to the tower and deal some major damage. Also, if you know your opponents using Minion Horde, Arrows get you ready to kill hordes because the wizard you will not take Minion Horde down in one shot.

The best way to stop a lot of encouragement is to use the Tower Inferno kill tank when using Skeleton Army, mega Minion, Wizard or Bowler's record supporting troops depends on what they are. This deck struggled most against Hog Rider deck cycle. The best way to handle this is to keep the deck put the defense forces and cycling Inferno to you so that you can effectively stop Hog Rider. If the cycle Hog Rider opposed to her very quickly, then you can also quickly cycle through the many cards you until you can get some of the bowlers and Minion mega below. It was paired with a giant would destroy the opponent.

For example, one man who uses Hog Rider, Ice Spirit, Fire Spirits, Knight, and Goblin and cycling very fast on his Hog Rider. Because the cost of Elixir 3.6 deck, I was biking so fast that I had two bowlers, 2 Ice Wizards, 2 Mega Minion on defense and when I paired them with my giant even by his opponents Inferno Tower and Minion Horde could not stop pushing me and My 3 crowned.

Thanks for reading this guys, and with practice you can quickly master this deck and drive all the way to the legendary Arena. Even if you have a card low rate you can still make it, because I made it to the legendary Arena with Level 6 Giants, Level Bowler, Level 1 Ice Wizard, Level 1 Log, Level 6 mega Minion, Level 5 Inferno Tower, and the rate of 8 Arrows and level 3 Skeleton Army. Good luck, I hope you can all push to Legendary Arena with this deck!


Source : http://clashroyalearena.com/deck-building/giant-bowler-deck

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