Supercell will release updates Clash Royale new balance changes on 18 October, makes significant changes to the giant rocking Poison (aka Goison) combo and Elixir Collectors. Hopefully you will like this update!
Clash Royale October Balance Change Update
Giant HP has decreased by 5%
As we all know, in the last balance changes, a giant damage received decreased by 5% but that does not seem enough to draw enough power from him. His HP is exactly the thing that matters. Hopefully this change will put him to the right place overall. It's not really a big nerf Supercell since the objective is to reduce the power of Poison gigantic combos.
Poisons will no longer slow attack speed and movement speed
The bad news for lovers of Poison!
The main work is thematically Poison damage over time, not slow it. These changes will definitely make the functionality more obvious. We can not use Poison to completely control the area for 10s anymore.
Elixir Collector's now increased from 5 to 6; Elixir gain increased 7-8; Increased lifetime 10s.
This is really a significant change to Elixir collector. Increased costs for 6 literally create a greater risk to play, giving opponents a better chance for counterplay.
Login now rolls farther and faster; damage increased by 9%
"Is The Log suck? NO!" Said Supercell. Wow they really want to force people to use The Log.
Skeleton Army cost decreased from 4 to 3 Elixir Elixir; Skeleton count decreased 21-16; Skeleton rate increased by 5.
Although Skeleton Army is a terror in the beginning of the game, but because of the amount of damage the card area today, its usefulness fades. People will use Skeleton Army more surely after this great change. Cheaper and more powerful, why not!
Ice Golem and Golem damage death will also affect the unit fly
It's just a bug. It's fixed now.
0 Response to "Clash Royale October Balance Change Update (10/20)"
Post a Comment