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Update Clash Royale 7 november 2016 Stuck in Arena 8? Try this F2P Mortar Rocket Deck!

I F2P rate of 9 players, today at the legendary Arena. Today I will show my deck that recently I am here. This deck Mortar Cycle without the legendary and only 1 Epic. Sounds interesting?


Mortar Rocket Arena F2P Deck for 8 +


Mortar: Mortar obviously you need to deck mortar. This is your main offensive weapon, that's why this deck is built to cycle to Mortar fast. You'll want to put one tile Mortar behind the bridge and one tile to the right. Usually if you have a mortar in your hands start u want to put it down first, but this is a risky strategy if they play deck Hog. They will encourage the Hog on the other line. If they do this you have to deal with either tower or a Skeleton Army Inferno.

Update Clash Royale 7 november 2016 Stuck in Arena 8? Try this F2P Mortar Rocket Deck!

Update Clash Royale 7 november 2016 Stuck in Arena 8? Try this F2P Mortar Rocket Deck!


Rocket: This is your secondary win condition. You can use the Rocket to finish the tower, destroying impulse, kill the soldier behind the tower. do not be greedy with arugula because it is expensive card. If you do not have in your hands Mortar and u have 10 Elixir, could Rocket tower under two circumstances, namely if the opponent does not have a pump or a 3 Musketeers and if you have a tower and troops Inferno's in your hands. You can find more tips on using the Rockets here.

Ice Spirit: one of the best cards in the game now, even after the nerf it was still very versatile card. In this deck I usually use Mortar Ice Spirit to support me and to stop the urge. If you have Ice Spirit and Mortar in your initial hand, put your Spirit Ice behind the tower, and then put your Mortar bar Elixir after reaching 10. This ensures that if your opponent decides to fight your Mortar will freeze and you will have enough time to react with another card. These cards are really useful against many cards, see the video of orange juice on Spirits Ice!

Ice Golem: the card is very useful. You can use this card to defend Mortar, pushing the table, unit your kite, etc. Combined with Ice Spirit and Inferno, they can stop almost every push. If you have an Ice Golem and Mortar and Mortar in your initial hand, place your Golem Ice Arena in front of you and place your tower Mortar (of course after you reach the bar Elixir 10). The Ice Golem could also counter Lava Pups. Place the Ice Golem you under Lava Hound before it appears, if you time it right, all Lava Pups will target the Ice Golem. Ice Golem my current level 5, because the Ice Golem recently came out and I do not buy the package in the store. do not worry if you Ice Golem is under flattened. They can help if it is at least level 4 or 5. Here is a guide for Ice Golem.

Skeleton Army: before updating nobody uses Skeleton Army. Now, after updating this card really get attention. Almost everyone who uses it. It is found at the training camp so may you all have a decent leveled one. This is useful to stop the urge and if necessary defend your Mortar (against a single target soil of course!). It is also useful for fighting armies Skeleton. Once again the level of Skeleton Army did not really care because of the sheer amount of a skull.

Zap: the best cards in the game, cards are extremely useful in both offense and defense. I prefer Zap from the log because can target air units and stun them, which is really useful for clutch moments, and I do not have The Log 😂😂. But because you can not tell from the title of the deck is meant to be F2P and no legendary. But if you have The Log then go ahead and move on with Zap. Either way will work great.

Inferno Tower: Probably the best defensive meta current development. It may be against the Giants, Golem, Royal giants (who made a comeback recently, Lava Hound, Hog, basically almost every card hit heavy in the game. Usually I see people putting Inferno them in front Mortar to protect, in personally I do not like the position because if the opponent counter Inferno and adjust thrust your table then you are basically screwed. the best placements for Inferno against giant push is 4 tiles of the river and two tiles of the towers. this is to avoid damage of the unit support behind Giant. U can use this to Golems also, to Hog you can perform routine 4 tiles of the river and 3 tiles from the tower. for Lava Hound and Balloons you have to do 4, 1 placement. this means 4 tiles of the river and one tile from tower . this ensures Lava Hound or balloons will be withdrawn.

Spear Goblins: Cards versatile and very useful for just 2 Elixir. You can use this card to handle chip damage to the tower, you defend Mortar, distract, finish lower health Princess and Minion, helping to defend against a push, etc. If you have a daughter / es Wizard you can replace them with Spear goblin. Mega minion also fits this deck, so you can replace the Goblins with Minion mega Spear.


General Gameplan


Basic game plan is to arrange Mortar to deal damage the chip maintain impetus Mortar, opponents counter, set up another Mortar, and the cycle continues. After that you can finish the tower with Rocket if you do not finish Mortar towers. If you have in your hands Mortar start you want to set it right away.

But to be safe, put down Ice Spirit you / Ice Golem first in case they decide to push. If you do not push the bottom of your Mortar. Only 1 Mortar hit into the tower either because it is a chip deck Mortar. Elixir double time is your best friend because you can cycle to your Mortar faster and make the opponent to panic because there is no end to Mortar.

If the counter Mortar your opponent is really good or if he keeps attacking you and you can not put down Mortar You then use the plan B. Yes there is a plan B. Plan A was to use Mortar to destroy the tower, plan B is if you are unable to Mortar completing the tower, you will begin cycling Rocket generally after defending against a push. This deck is also good for the tournament / challenge because overtime is three minutes. You can cycle to Rocket without worrying about the time runs out.

One of the worst enemies of Mortar is the Bowler. It can rekt Mortar and supporting units you. But, since this is a deck you can cycle to cycle your Mortar faster than he could cycle to his Bowler. Lava Hound Lightning deck is very difficult to play against if your opponent either on the deck. They could be your Lightning Inferno and Mortar. If that happens then you will want to play aggressively with your Mortar to feed out the Lightning, or you can play for a draw.

Final word: This is the cost Mortar cycle deck and really can rekt your opponent if played right. Again you can switch from some legendary or cards with other cards. I wish all of you success with this deck! Peace out!

Source : http://clashroyalearena.com/deck-building/stuck-arena-8

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